All miniatures are crafted use a unique custom resin blend that combines Phrozen Aqua 8K and Phrozen TR300 RPG resin to achieve maximum sharpness whilst enhancing durability.
Chemically Enhanced Abomination
Price range: $25.00 through $30.00
[Large Sized Model – 50mm Base]
Approx 88mm height with goblin rider
The abomination itself is a juggernaut—impervious to pain, driven by berserk fury, and capable of shattering walls or tossing armored knights like rag dolls. The goblin rider, meanwhile, hurls caustic grenades, redirects its mount’s fury, and even triggers chemical surges to enhance speed, strength, or explosive power. When encountered together, they are not simply a creature—they are a mobile siege engine with unpredictable intelligence and fury.
The Chemically Enhanced Abomination is the terrifying result of reckless alchemy and deranged ambition. Once a hulking humanoid brute, its body has been warped by volatile concoctions, injected and infused until its muscles bulge beyond natural limits and its flesh seethes with chemical volatility.
CAMPAIGN INTEGRATION STARTERS:
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The Goblin’s Monster:
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An alchemical lab explosion in a goblin warcamp leaves the surrounding countryside plagued by toxic fumes and mysterious tremors. As the party investigates, they uncover the source: a goblin artificer and their monstrous creation have escaped, rampaging through villages. The adventurers must track the duo, navigate chemically scarred terrain, and decide whether to kill the creature—or separate it from its twisted master.
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Arena of Madness:
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A black-market pit-fighting ring has unveiled its newest champion: the Chemically Enhanced Abomination, steered by a cackling goblin genius. The crowd loves the carnage, but whispers grow of missing adventurers and untested chemicals being refined beneath the arena. The party is hired to enter the arena, uncover the truth, and possibly face the monstrous duo in a battle that could bring down the entire operation.
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Brute Delivery:
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A corrupt noble seeks to acquire a “living siege weapon” and hires the party to capture the rumored abomination in a distant marshland. However, when the adventurers encounter the goblin-artificer-ridden monstrosity, they discover that others—rival collectors, bounty hunters, and rogue artificers—are also after the beast. The mission turns into a deadly three-way pursuit, where the party must choose: kill, control, or release the creature.
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The Alchemist’s Regret:
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The party is approached by a guilt-ridden former mentor figure or NPC alchemist who helped design the original enhancement formula. They plead for help in destroying the abomination before it destabilizes entirely and explodes with a city-level chemical reaction. The party must race against time, face off against the duo’s ambushes, and confront the goblin’s mad schemes before the ticking time-bomb of unstable alchemy goes off.
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