0
0 Items Selected

No products in the cart.

Free Shipping Australia Wide On Orders Over $100

0
0 Items Selected

No products in the cart.

All miniatures are crafted use a unique custom resin blend that combines Phrozen Aqua 8K and Phrozen TR300 RPG resin to achieve maximum sharpness whilst enhancing durability. 

Treant of the Pine

$45.00

[Huge Sized Miniature]

The Treant of the Pine stands as a towering sentinel amidst the whispering pines, a noble and ancient being woven from the essence of the forest itself. In Dungeons & Dragons, it is revered as a symbol of arboreal majesty, a guardian of the woodland realms, and a manifestation of the natural world’s resilience and vitality.

Did You Know?The Treant of the Pine is believed to possess a deep spiritual connection to the ancient spirits of the forest, granting it the wisdom and power to protect its woodland home.

[Statblock included in 5E Campaign: A Desperate Defense]

 

CAMPAIGN INTEGRATION STARTERS:
    1. The Grove’s Guardian:
      • The party stumbles upon a majestic forest where rumors speak of an ancient Treant of the Pine, said to be the heart and soul of the woodland realm. As they explore the forest, they encounter signs of encroaching darkness threatening the balance of nature. The Treant, weakened by the malevolent forces, seeks the party’s aid in driving back the darkness and restoring harmony to the land. Their journey leads them deep into the heart of the forest, where they must confront corrupted creatures and unravel the source of the darkness.
    2. The Druid’s Plea:
      • A desperate plea from a druid reaches the party’s ears, begging for assistance in awakening the Treant of the Pine from a centuries-long slumber. The druid explains that the Treant’s awakening is crucial to restoring the natural balance and warding off a looming threat to the surrounding lands. Guided by the druid’s knowledge, the party embarks on a quest to gather the ancient artifacts needed to rouse the Treant from its sleep. Along the way, they face trials that test their reverence for nature and their commitment to its preservation.
    3. The Tree’s Last Stand:
      • The party arrives in a once-thriving forest now on the brink of destruction, its trees felled by loggers seeking to exploit its resources. Amidst the chaos, they encounter the last remaining Treant of the Pine, determined to protect its home at any cost. The Treant enlists the party’s aid in thwarting the loggers’ efforts and driving them from the forest. As they clash with the loggers and their hired mercenaries, the party must also contend with the moral dilemma of choosing between the needs of civilization and the preservation of nature.
    4. The Forest’s Fury:
      • A series of mysterious disappearances in the forest leads the party to uncover a hidden plot by a malevolent druid seeking to enslave the Treant of the Pine and bend it to their will. Racing against time, the party must navigate the treacherous depths of the forest, evading the druid’s traps and confronting their minions. Along the way, they gather allies among the woodland creatures and earn the trust of the Treant, culminating in a climactic showdown where they must free the Treant from the druid’s control before it’s too late.

They are peaceful beings by nature, but they will fiercely defend their woodland home from any who seek to despoil or harm it. When roused to anger, their wrath is as formidable as the storms that rage through the forest canopy, and they are capable of unleashing the full fury of nature upon their enemies.

ShopD&DDnD minisTreant of the Pine