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All miniatures are crafted use a unique custom resin blend that combines Phrozen Aqua 8K and Phrozen TR300 RPG resin to achieve maximum sharpness whilst enhancing durability. 

God of War & Peace

$25.00

Medium Sized Model – 25mm Base

Approx 90mm height (without base)

The God of War and Peace is a paradox given form—a celestial being born from divine contradiction, embodying both the fury of battle and the serenity of resolution. Clad in gleaming plate armor inscribed with celestial scripture, this radiant figure bears angelic wings that shimmer with both golden light and blood-red flame. In one hand, it carries a blessed longsword, forged in heavenly fires. In the other, a mechanical arm—grafted after a divine sacrifice—ends in a brutal, rune-etched blade, a symbol of uncompromising justice.

The God of War and Peace does not simply choose sides in conflict—it defines them. Where this entity walks, armies falter, and tyrants are undone, but also where feuds are healed and ancient rivalries ended. To some, it is a patron of warriors who fight with honor; to others, a divine arbiter that demands an end to violence through overwhelming might. Temples to this god are equally arenas and sanctuaries, places of prayer and training alike.

CAMPAIGN INTEGRATION STARTERS

  • The Cracked Throne:

    • A holy city torn between factions—one advocating for pacifism, the other demanding conquest—prepares to collapse into civil war. Priests claim the God of War and Peace will walk again when the city needs balance most. When the party arrives, divine signs begin to stir, and the god does indeed return… but not to choose a side. The adventurers must navigate divine wrath and holy diplomacy to prevent the god from deciding that neither faction is fit to rule.

  • The Arm Forged in Heaven:

    • An ancient mechanical gauntlet surfaces on the black market—rumored to be the severed divine arm of the God of War and Peace. When it’s stolen by a warlord, conflict erupts across the region. The party must recover the artifact before the warlord awakens its full potential—or worse, becomes a host for the god’s fragmented essence.

  • Duel of Prophets:

    • Two prophets claiming to serve the God of War and Peace arrive in a troubled kingdom: one preaches conquest, the other disarmament. As civil unrest builds, omens begin to manifest—the skies weep fire, soldiers lay down weapons in trance, and a celestial figure descends to observe. The party must uncover which prophet, if any, speaks truth… or face divine judgment themselves.

  • Balance Broken:

    • A powerful celestial guardian once sent by the God of War and Peace has gone rogue, interpreting all mortal conflict as heresy. The god descends to the material plane to confront their own servant—but is weakened by the strain of divine balance. The party must assist the god in their hour of need, battling through zealots and corrupted warriors in a holy war unlike any other.

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