In the arcane and mind-bending realms of Dungeons & Dragons, the Aberrant Eye, more commonly known as the Beholder, is a legendary and iconic creature, embodying the bizarre and terrifying aspects of aberrations.
Did You Know? Beholders possess a deep-seated fear of other beholders, which often leads to violent and paranoid rivalries among them. They are known to inhabit isolated lairs hidden deep within remote and dangerous locations. These lairs are often filled with intricate traps, magical wards, and a host of loyal minions and constructs created by the Beholder itself.
[Huge Sized Model – 75mm Base]
CAMPAIGN INTEGRATION STARTERS:
- The Beholder’s Enigmatic Gambit:
- A powerful Aberrant Eye, known as a Beholder, manipulates events from its lair, hidden deep within a labyrinthine network of tunnels. The party stumbles upon cryptic notes and symbols that hint at the Beholder’s sinister agenda. As they investigate further, they uncover a plot to disrupt the balance of power in the region. To stop the Beholder, they must navigate the treacherous tunnels, decipher its cryptic clues, and confront its aberrant minions in a battle of minds.
- The Cursed Relic:
- An ancient artifact of great power is rumored to be hidden within a labyrinth controlled by an Aberrant Eye. The party is tasked with retrieving the relic to prevent it from falling into malevolent hands. They must decipher cryptic inscriptions and navigate the shifting tunnels of the labyrinth while facing the Beholder’s aberrant guardians. The relic’s power may hold the key to the ultimate defeat of the Aberrant Eye.
- The Illusionist’s Riddle:
- A town is plagued by disturbing illusions that seem to originate from an Aberrant Eye dwelling nearby. The party is summoned to investigate, deciphering cryptic illusions and unraveling the source of the chaos. As they delve into the Beholder’s lair, they must contend with its mastery of illusions and its cryptic mind games, which challenge their perception of reality.
- The Conspiracy of Seers:
- A network of seers and diviners warns of an impending cataclysm foreseen in cryptic visions, with the Aberrant Eye at its center. The party is drawn into a web of intrigue and prophecy, deciphering cryptic prophecies that point to the Beholder’s involvement. To prevent the cataclysm, they must uncover the truth behind the visions, confront the Aberrant Eye, and thwart its apocalyptic plans.
Each eye possesses a unique and potent magical eye-beam, capable of a wide range of devastating effects. In the center of their bodies lies their central eye, which has the power to dispel magic and negate spells.