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All miniatures are crafted use a unique custom resin blend that combines Phrozen Aqua 8K and Phrozen TR300 RPG resin to achieve maximum sharpness whilst enhancing durability. 

Eldritch Capra Abomination

$55.00

Huge Sized Model – 75mm Base

Approx 100mm height 

The Eldritch Capra Abomination is not simply a brute—it is a living blasphemy. It tears at the fabric of reality, and its presence corrodes sanity. Facing it is not just a test of strength, but of will. Its origins are often traced to failed summoning rituals or the tragic fall of cult leaders who underestimated what answered their call.

This abomination was once a man of faith—a priest who dared to commune with powers beyond mortal comprehension. What returned from that communion was no longer human. The twisted monstrosity that now bears his body as a grotesque centerpiece is a manifestation of the outer realms’ disdain for the sacred. His limp arms dangle from the abomination’s chest, head bowed eternally in torment as if in prayer, or shame.

CAMPAIGN INTEGRATION STARTERS

The Saint That Screamed: A once-revered chapel has become ground zero for psychic disturbances—hallucinations, memory loss, and voices in the walls. The party discovers that the chapel’s founding priest vanished mid-sermon years ago during a divine vision. Now, his twisted form has returned as the Eldritch Capra Abomination. The party must track and confront the creature, uncovering the failed rite that created it and deciding whether redemption—or obliteration—is possible.

The Procession of Broken Faith: A cult of former clerics marches from town to town, heralding the arrival of “The True Voice of Divinity.” Wherever they go, temples collapse and holy symbols crack. The party learns these events precede the arrival of the abomination—once the cult’s founder, now its god. To stop the madness, the adventurers must infiltrate the cult and sever the creature’s influence before it finishes its pilgrimage to a major cathedral.

The Relic That Shouldn’t Be: A holy relic has been recovered from deep beneath an abandoned monastery—an ornate chalice radiating both divine and aberrant power. Soon after, planar rifts begin forming around the region, and priests are plagued by shared visions of a broken man trapped in a beast. The party must journey into the rift to confront the Eldritch Capra Abomination and either return the relic to its origin or destroy it before the breach becomes irreversible.

The Hollow Homily: In a city built upon piety and ritual, priests begin to fall into comas one by one, muttering garbled sermons in their sleep. The cause is traced to a hidden crypt beneath the central temple—one the church swore never existed. There, the Eldritch Capra Abomination awaits, its priestly corpse still faintly mouthing twisted prayers. The party must decide whether the creature can be unmade without tearing apart the city’s spiritual foundation.

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